No coding
All 32 lessons use the dashboard, so nobody writes code. Coding is an optional extra for keen students, beyond the lessons.
For teachers
Your students watch live readings on a screen and make lights, motors and buzzers react, with no code to write.

You do not need to know coding or electronics. Your class uses a web page called the dashboard. Students click buttons, move sliders and build if-then rules from menus.
All 32 lessons use the dashboard, so nobody writes code. Coding is an optional extra for keen students, beyond the lessons.
Six parts are built into the board. Lessons 4 to 8 use only these. Later parts plug into labelled sockets. For the distance sensor and the text screen, students match each wire to its label.
Sharing keeps everyone hands-on in a 45–60 minute lesson. A class of 30 needs 10 to 15 kits, plus a spare.
A computer with Chrome, Edge or Firefox and the free MakerBuddy extension. Or Safari on a Mac, iPhone or iPad. Android phones do not work yet.
The network must ask only for a name and a password. A sign-in page or a username will not work. A phone hotspot works. Check your Wi-Fi.
Each board runs on 5 V through its micro-USB port. Plug it into a computer or a USB charger.
The course runs for 32 weeks, in four terms. It starts with lights and buttons. Then come sensors, motors and a text screen. It ends with if-then rules, a final project and a class expo. Every lesson is free to read online, with or without a kit.
32 free lessons45–60 minutes eachno coding needed
Term 1Weeks 1–8 · 8 lessons
Get the board on Wi-Fi, control its lights, read a button and a light sensor, then build a traffic light.
Some of the lessons
Term 2Weeks 9–16 · 8 lessons
Read temperature, distance and movement, turn a small motor, and switch a low-voltage fan or lamp with the relay.
Some of the lessons
Term 3Weeks 17–24 · 8 lessons
Sense gas and soil moisture, write messages on the screen, plan with flowcharts and make your first no-code rules.
Some of the lessons
Term 4Weeks 25–32 · 8 lessons
Make rules that react to sensors and timers, build an automatic parking gate, then design and show your own project.
Some of the lessons
Most lessons also have a "For Teachers" box with ideas for running it in class.
One project idea can fill a science investigation, a computing lesson, a club session or a design challenge. Each idea lists its parts and the lessons that teach them. These three fit a science class.
Put the waterproof temperature probe in a cup of warm water, and note the temperature every few minutes. Wrap the cup in different materials to find which one keeps the water warm longest.
Lesson 11
Push the soil sensor's blade into sand, soil and sawdust with different amounts of water. Compare the moisture numbers, and put the materials in order from driest to wettest.
Lesson 18
Read the temperature and humidity, then work out the dew point by hand with a simple formula. Explain each step, and check your answer with an online calculator.
Lesson 10
Start with a question, not with wires. Students watch a reading change, make something react and say what caused it.
Put the dashboard on the class screen. The readings update about every 2 seconds.
Cover the light sensor, or breathe gently on the temperature and humidity sensor. Ask the class: what will the number do?
Click to turn on a light or sound the buzzer. It reacts straight away, so cause and effect is easy to see.
After your demo on the class screen, pairs or small teams try it on their own kit.

What your class sees on the screen
You can use the same seven steps in any lesson. The brackets show where each step fits in a MakerBuddy lesson.
Hook (Theory)
Start with a real problem. For example, a light left on in an empty room, or a plant that is too dry.
Predict (Theory)
Ask what the sensor will show, and what could change the reading.
Observe (Activity)
Watch the live readings. Pick the one that helps solve the problem.
Control (Activity)
Make something happen: a light, the buzzer, the small motor (servo), a small fan or lamp (relay) or text on the screen.
Automate (Activity)
From Lesson 21, students let the board act on its own with an if-then rule. For example: if the light level drops below 20, turn on the blue light.
Challenge (Challenge)
Change one number, or add a second sensor to the rule (Lesson 27).
Reflect ("Did you get it?")
Students explain what their system senses, decides and does.

Step 5 on screen: an if-then rule
Pick a lesson to see what it asks of you and your class. Each part is matched to the seven steps. You can print its three questions as an exit ticket, with the answers on a second page.
Set the same activity at three levels, and choose the level for each team. These levels are our advice. Each lesson has one Activity and one Challenge for everyone.
Support
Core
Stretch
Stretch students who want code can start with the documentation and the technical details.
Do not just check that the project works. Ask why students chose a number, what went wrong in a test and what they changed because of it. Copying a finished project is not enough.
Check these things a day or two before your first lesson. Your ticks are saved in this browser only.
Each lesson repeats the rules for the parts it uses. Teach these from the first lesson.
Type your class size to see how many kits you need, and the price in Pakistan.
Order on the Buy now page and pay by bank transfer. Orders of 10 kits or more get a discount.
Ask for a quote on the Buy now page. We send a written quote with delivery for your kits.
The lessons, project ideas and documentation stay free, whether or not you buy a kit from us.
Email info@makerbuddy.cc or use the contact page.
Ready for your first lesson
All 32 lessons are free to read, with or without a kit. When you are ready, order kits or ask for a quote.
Pick a lesson
Term 1Lessons 1–8
Term 2Lessons 9–16
Term 3Lessons 17–24
Term 4Lessons 25–32
Lesson 1 · Term 1 · 45–60 minutes
From circuits to rules to connected devices
What electronics, automation and IoT are, how each builds on the one before it, and the "Input → Process → Output" cycle behind every smart device.
Sort six everyday devices into electronics, automation or IoT, and name the input and output of each.
Design a smart device and upgrade it through all three steps: sensor & actuator, an IF…THEN rule, then remote monitoring and control.
The lesson ends with these three questions. The right answer is marked.
1. What does automation add to a plain electronic device?
Why: Automation means giving the circuit a rule so it makes the decision itself, and the human stops being the switch.
2. Which list shows the pattern behind every smart device?
Why: Every project follows Input, Process, Output: a sensor notices something, a rule decides, and an actuator responds.
3. What makes a device an IoT (Internet of Things) device rather than just automated?
Why: IoT equals automation plus connectivity, which lets you monitor, control and get warned about a device from afar.
Read the full lesson before class. Its Learning Support box has tips for you, and a safety reminder when a part needs care.
Will it work on your school Wi-Fi?
Answer four quick questions. The panel tells you what is ready and what to do first.
1.Is the school Wi-Fi 2.4 GHz?
Most routers and most phone hotspots offer 2.4 GHz. The board cannot join a 5 GHz network.
2.Does it join with just a network name and password?
No sign-in web page (a captive portal) and no username (enterprise Wi-Fi).
3.Will the board and the students' laptops or tablets be on the same network?
The dashboard talks to the board over your own Wi-Fi, not over the internet.
4.Which devices will students use?
Pick all that apply.
What MakerBuddy needs
Internet is needed only to open the web app or install the extension. Readings and commands stay on your network.
Test a device before the day: open the dashboard and type demo as the device name to see sample data with no board.
How many kits does your class need?
One kit for every 2 or 3 students keeps everyone hands-on.
Students sharing one kit
You need 11 kits for PKR 431,200.
30 students ÷ 3 per kit = 10 kits, plus 1 spare.
You pay by bank transfer after you order.
Outside Pakistan? Kits are USD 200 each. Pick your region above and we send a written quote with delivery.